Package wtf.choco.arrows.arrow
Class AlchemicalArrowFire
java.lang.Object
wtf.choco.arrows.api.AlchemicalArrow
wtf.choco.arrows.arrow.ConfigurableAlchemicalArrow
wtf.choco.arrows.arrow.AlchemicalArrowFire
public class AlchemicalArrowFire extends ConfigurableAlchemicalArrow
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Field Summary
Fields Modifier and Type Field Description static ArrowPropertyPROPERTY_EXTINGUISHABLEstatic ArrowPropertyPROPERTY_FIRE_TICKS_MAXstatic ArrowPropertyPROPERTY_FIRE_TICKS_MINstatic ArrowPropertyPROPERTY_TICKS_TO_MELT -
Constructor Summary
Constructors Constructor Description AlchemicalArrowFire(AlchemicalArrows plugin) -
Method Summary
Modifier and Type Method Description @NotNull AlchemicalArrowEntitycreateNewArrow(@NotNull org.bukkit.entity.Arrow arrow)Create a new instance of anAlchemicalArrowEntity.voidonHitEntity(AlchemicalArrowEntity arrow, org.bukkit.entity.Entity entity)Called when the arrow hits an entity (this excludes Players.voidonHitPlayer(AlchemicalArrowEntity arrow, org.bukkit.entity.Player player)Called when the arrow hits a playervoidtick(AlchemicalArrowEntity arrow, org.bukkit.Location location)Called 20 times every second.Methods inherited from class wtf.choco.arrows.arrow.ConfigurableAlchemicalArrow
getDisplayName, getItem, getKey, onShootFromPlayer, reloadMethods inherited from class wtf.choco.arrows.api.AlchemicalArrow
createItemStack, createItemStack, equals, getProperties, hashCode, hitEntityEventHandler, hitGroundEventHandler, matchesItem, onHitBlock, onShootFromBlockSource, onShootFromSkeleton, shootEventHandler
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Field Details
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PROPERTY_EXTINGUISHABLE
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PROPERTY_FIRE_TICKS_MIN
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PROPERTY_FIRE_TICKS_MAX
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PROPERTY_TICKS_TO_MELT
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Constructor Details
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AlchemicalArrowFire
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Method Details
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tick
Description copied from class:AlchemicalArrowCalled 20 times every second. This method is intended for displaying particles around the arrow, performing tasks whilst the arrow is still in the world, etc.- Overrides:
tickin classAlchemicalArrow- Parameters:
arrow- the alchemical arrow entity instancelocation- the arrow's current location at this tick
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onHitPlayer
Description copied from class:AlchemicalArrowCalled when the arrow hits a player- Overrides:
onHitPlayerin classAlchemicalArrow- Parameters:
arrow- the alchemical arrow entity instanceplayer- the player damaged by the arrow
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onHitEntity
Description copied from class:AlchemicalArrowCalled when the arrow hits an entity (this excludes Players. For Players, seeAlchemicalArrow.onHitPlayer(AlchemicalArrowEntity, Player))- Overrides:
onHitEntityin classAlchemicalArrow- Parameters:
arrow- the alchemical arrow entity instanceentity- the entity damaged by the arrow
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createNewArrow
@NotNull public @NotNull AlchemicalArrowEntity createNewArrow(@NotNull @NotNull org.bukkit.entity.Arrow arrow)Description copied from class:AlchemicalArrowCreate a new instance of anAlchemicalArrowEntity. If a custom AlchemicalArrowEntity implementation is used, this method must be overridden to return a custom instance of it. Under no circumstance should additional, non-arrow entity-related code be executed in an overridden implementation of this method. For additional logic, see AlchemicalArrow's various methods and override them where required- Overrides:
createNewArrowin classAlchemicalArrow- Parameters:
arrow- the BukkitArrowinstance from which to create an AlchemicalArrowEntity- Returns:
- the new AlchemicalArrowEntity instance of this implementation
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