Package wtf.choco.arrows.arrow
Class AlchemicalArrowLife
java.lang.Object
wtf.choco.arrows.api.AlchemicalArrow
wtf.choco.arrows.arrow.ConfigurableAlchemicalArrow
wtf.choco.arrows.arrow.AlchemicalArrowLife
public class AlchemicalArrowLife extends ConfigurableAlchemicalArrow
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Field Summary
Fields Modifier and Type Field Description static ArrowProperty
PROPERTY_FLORAL_RADIUS
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Constructor Summary
Constructors Constructor Description AlchemicalArrowLife(AlchemicalArrows plugin)
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Method Summary
Modifier and Type Method Description void
hitEntityEventHandler(AlchemicalArrowEntity arrow, org.bukkit.event.entity.EntityDamageByEntityEvent event)
Called the instant beforeAlchemicalArrow.onHitPlayer(AlchemicalArrowEntity, Player)
orAlchemicalArrow.onHitEntity(AlchemicalArrowEntity, Entity)
is called.void
onHitBlock(AlchemicalArrowEntity arrow, org.bukkit.block.Block block)
Called when the arrow hits a solid blockvoid
onHitEntity(AlchemicalArrowEntity arrow, org.bukkit.entity.Entity entity)
Called when the arrow hits an entity (this excludes Players.void
onHitPlayer(AlchemicalArrowEntity arrow, org.bukkit.entity.Player player)
Called when the arrow hits a playervoid
tick(AlchemicalArrowEntity arrow, org.bukkit.Location location)
Called 20 times every second.Methods inherited from class wtf.choco.arrows.arrow.ConfigurableAlchemicalArrow
getDisplayName, getItem, getKey, onShootFromPlayer, reload
Methods inherited from class wtf.choco.arrows.api.AlchemicalArrow
createItemStack, createItemStack, createNewArrow, equals, getProperties, hashCode, hitGroundEventHandler, matchesItem, onShootFromBlockSource, onShootFromSkeleton, shootEventHandler
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Field Details
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PROPERTY_FLORAL_RADIUS
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Constructor Details
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AlchemicalArrowLife
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Method Details
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tick
Description copied from class:AlchemicalArrow
Called 20 times every second. This method is intended for displaying particles around the arrow, performing tasks whilst the arrow is still in the world, etc.- Overrides:
tick
in classAlchemicalArrow
- Parameters:
arrow
- the alchemical arrow entity instancelocation
- the arrow's current location at this tick
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onHitPlayer
Description copied from class:AlchemicalArrow
Called when the arrow hits a player- Overrides:
onHitPlayer
in classAlchemicalArrow
- Parameters:
arrow
- the alchemical arrow entity instanceplayer
- the player damaged by the arrow
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onHitEntity
Description copied from class:AlchemicalArrow
Called when the arrow hits an entity (this excludes Players. For Players, seeAlchemicalArrow.onHitPlayer(AlchemicalArrowEntity, Player)
)- Overrides:
onHitEntity
in classAlchemicalArrow
- Parameters:
arrow
- the alchemical arrow entity instanceentity
- the entity damaged by the arrow
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onHitBlock
Description copied from class:AlchemicalArrow
Called when the arrow hits a solid block- Overrides:
onHitBlock
in classAlchemicalArrow
- Parameters:
arrow
- the alchemical arrow entity instanceblock
- the block on which the arrow landed
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hitEntityEventHandler
public void hitEntityEventHandler(AlchemicalArrowEntity arrow, org.bukkit.event.entity.EntityDamageByEntityEvent event)Description copied from class:AlchemicalArrow
Called the instant beforeAlchemicalArrow.onHitPlayer(AlchemicalArrowEntity, Player)
orAlchemicalArrow.onHitEntity(AlchemicalArrowEntity, Entity)
is called. Used to cancel events if necessary- Overrides:
hitEntityEventHandler
in classAlchemicalArrow
- Parameters:
arrow
- the alchemical arrow entity instanceevent
- the EntityDamageByEntityEvent source
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