Package wtf.choco.arrows.arrow
Class AlchemicalArrowDeath
java.lang.Object
wtf.choco.arrows.api.AlchemicalArrow
wtf.choco.arrows.arrow.ConfigurableAlchemicalArrow
wtf.choco.arrows.arrow.AlchemicalArrowDeath
public class AlchemicalArrowDeath extends ConfigurableAlchemicalArrow
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Field Summary
Fields Modifier and Type Field Description static ArrowPropertyPROPERTY_INSTANT_DEATH_CHANCEstatic ArrowPropertyPROPERTY_INSTANT_DEATH_POSSIBLE -
Constructor Summary
Constructors Constructor Description AlchemicalArrowDeath(AlchemicalArrows plugin) -
Method Summary
Modifier and Type Method Description voidonHitEntity(AlchemicalArrowEntity arrow, org.bukkit.entity.Entity entity)Called when the arrow hits an entity (this excludes Players.voidonHitPlayer(AlchemicalArrowEntity arrow, org.bukkit.entity.Player player)Called when the arrow hits a playervoidtick(AlchemicalArrowEntity arrow, org.bukkit.Location location)Called 20 times every second.Methods inherited from class wtf.choco.arrows.arrow.ConfigurableAlchemicalArrow
getDisplayName, getItem, getKey, onShootFromPlayer, reloadMethods inherited from class wtf.choco.arrows.api.AlchemicalArrow
createItemStack, createItemStack, createNewArrow, equals, getProperties, hashCode, hitEntityEventHandler, hitGroundEventHandler, matchesItem, onHitBlock, onShootFromBlockSource, onShootFromSkeleton, shootEventHandler
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Field Details
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PROPERTY_INSTANT_DEATH_POSSIBLE
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PROPERTY_INSTANT_DEATH_CHANCE
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Constructor Details
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AlchemicalArrowDeath
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Method Details
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tick
Description copied from class:AlchemicalArrowCalled 20 times every second. This method is intended for displaying particles around the arrow, performing tasks whilst the arrow is still in the world, etc.- Overrides:
tickin classAlchemicalArrow- Parameters:
arrow- the alchemical arrow entity instancelocation- the arrow's current location at this tick
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onHitPlayer
Description copied from class:AlchemicalArrowCalled when the arrow hits a player- Overrides:
onHitPlayerin classAlchemicalArrow- Parameters:
arrow- the alchemical arrow entity instanceplayer- the player damaged by the arrow
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onHitEntity
Description copied from class:AlchemicalArrowCalled when the arrow hits an entity (this excludes Players. For Players, seeAlchemicalArrow.onHitPlayer(AlchemicalArrowEntity, Player))- Overrides:
onHitEntityin classAlchemicalArrow- Parameters:
arrow- the alchemical arrow entity instanceentity- the entity damaged by the arrow
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