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Methods in wtf.choco.arrows.api with parameters of type AlchemicalArrowEntity
Modifier and Type |
Method |
Description |
void |
AlchemicalArrow.hitEntityEventHandler(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.event.entity.EntityDamageByEntityEvent event) |
|
void |
AlchemicalArrow.hitGroundEventHandler(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.event.entity.ProjectileHitEvent event) |
|
void |
AlchemicalArrow.onHitBlock(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.block.Block block) |
Called when the arrow hits a solid block
|
void |
AlchemicalArrow.onHitEntity(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.entity.Entity entity) |
Called when the arrow hits an entity (this excludes Players.
|
void |
AlchemicalArrow.onHitPlayer(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.entity.Player player) |
Called when the arrow hits a player
|
boolean |
AlchemicalArrow.onShootFromBlockSource(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.projectiles.BlockProjectileSource source) |
Called at a low priority when a BlockProjectileSource (i.e.
|
boolean |
AlchemicalArrow.onShootFromPlayer(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.entity.Player player) |
Called at low priority when a player has successfully shot this alchemical arrow,
but it has yet to be registered.
|
boolean |
AlchemicalArrow.onShootFromSkeleton(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.entity.Skeleton skeleton) |
Called at a low priority when a Skeleton successfully shoots an arrow,
but it has yet to be registered.
|
void |
AlchemicalArrow.shootEventHandler(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.event.entity.ProjectileLaunchEvent event) |
|
void |
AlchemicalArrow.tick(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.Location location) |
Called 20 times every second.
|
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Methods in wtf.choco.arrows.arrow with parameters of type AlchemicalArrowEntity
Modifier and Type |
Method |
Description |
void |
AlchemicalArrowAir.hitEntityEventHandler(AlchemicalArrowEntity arrow,
org.bukkit.event.entity.EntityDamageByEntityEvent event) |
|
void |
AlchemicalArrowLife.hitEntityEventHandler(AlchemicalArrowEntity arrow,
org.bukkit.event.entity.EntityDamageByEntityEvent event) |
|
void |
AlchemicalArrowNecrotic.hitEntityEventHandler(AlchemicalArrowEntity arrow,
org.bukkit.event.entity.EntityDamageByEntityEvent event) |
|
void |
AlchemicalArrowEnder.onHitBlock(AlchemicalArrowEntity arrow,
org.bukkit.block.Block block) |
|
void |
AlchemicalArrowFrost.onHitBlock(AlchemicalArrowEntity arrow,
org.bukkit.block.Block block) |
|
void |
AlchemicalArrowGrapple.onHitBlock(AlchemicalArrowEntity arrow,
org.bukkit.block.Block block) |
|
void |
AlchemicalArrowLife.onHitBlock(AlchemicalArrowEntity arrow,
org.bukkit.block.Block block) |
|
void |
AlchemicalArrowChain.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowConfusion.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowDeath.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowEarth.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowEnder.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowExplosive.onHitEntity(@NotNull AlchemicalArrowEntity arrow,
@NotNull org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowFire.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowFrost.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowLife.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowLight.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowMagic.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowMagnetic.onHitEntity(AlchemicalArrowEntity arrow,
org.bukkit.entity.Entity entity) |
|
void |
AlchemicalArrowChain.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowConfusion.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowDarkness.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowDeath.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowEarth.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowEnder.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowFire.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowFrost.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowLife.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowLight.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowMagic.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowMagnetic.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowNecrotic.onHitPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
boolean |
ConfigurableAlchemicalArrow.onShootFromPlayer(AlchemicalArrowEntity arrow,
org.bukkit.entity.Player player) |
|
void |
AlchemicalArrowAir.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowChain.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowConfusion.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowDarkness.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowDeath.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowEarth.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowEnder.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowExplosive.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowFire.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowFrost.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowGrapple.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowLife.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowLight.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowMagic.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowMagnetic.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowNecrotic.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
void |
AlchemicalArrowWater.tick(AlchemicalArrowEntity arrow,
org.bukkit.Location location) |
|
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