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S
- setCancelled(boolean) - Method in class wtf.choco.arrows.api.event.AlchemicalArrowShootEvent
- setExtinguished(boolean) - Method in class wtf.choco.arrows.arrow.entity.ArrowEntityFire
- setFuse(int) - Method in class wtf.choco.arrows.arrow.entity.ArrowEntityFused
- setProperty(ArrowProperty, Supplier<Object>) - Method in class wtf.choco.arrows.api.property.PropertyMap
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Set a property's value that is to be recomputed every time it is fetched.
- setProperty(ArrowProperty, Object) - Method in class wtf.choco.arrows.api.property.PropertyMap
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Set a property's value.
- shootEventHandler(AlchemicalArrowEntity, ProjectileLaunchEvent) - Method in class wtf.choco.arrows.api.AlchemicalArrow
- SimpleArrowProperty - Class in wtf.choco.arrows.api.property
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Represents an
ArrowPropertyValue
with a fixed value. - SimpleArrowProperty(Object) - Constructor for class wtf.choco.arrows.api.property.SimpleArrowProperty
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Construct a new arrow property with the given value.
- SKELETON_LOOT_WEIGHT - Static variable in class wtf.choco.arrows.api.property.ArrowProperty
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A double valued property determining the weighted chance for an alchemical arrow to drop.
- SKELETONS_CAN_SHOOT - Static variable in class wtf.choco.arrows.api.property.ArrowProperty
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A boolean valued property determining whether skeletons may shoot an arrow or not.
- specific(Class<T>, Consumer<T>) - Method in class wtf.choco.arrows.util.ItemBuilder
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Apply a method from a more specific type of ItemMeta to this ItemBuilder instance.
- startArrowUpdateTask(AlchemicalArrows) - Static method in class wtf.choco.arrows.util.ArrowUpdateTask
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