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O
- of(Material) - Static method in class wtf.choco.arrows.util.ItemBuilder
-
Get a new instance of an ItemBuilder given a (non-null and non-air)
Material
. - of(Material, int) - Static method in class wtf.choco.arrows.util.ItemBuilder
-
Get a new instance of an ItemBuilder given a (non-null and non-air)
Material
and a quantity greater than 0 and less than or equal toMaterial.getMaxStackSize()
. - onDisable() - Method in class wtf.choco.arrows.AlchemicalArrows
- onEnable() - Method in class wtf.choco.arrows.AlchemicalArrows
- onHitBlock(AlchemicalArrowEntity, Block) - Method in class wtf.choco.arrows.api.AlchemicalArrow
-
Called when the arrow hits a solid block
- onHitBlock(AlchemicalArrowEntity, Block) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowEnder
- onHitBlock(AlchemicalArrowEntity, Block) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowFrost
- onHitBlock(AlchemicalArrowEntity, Block) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowGrapple
- onHitBlock(AlchemicalArrowEntity, Block) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowLife
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.api.AlchemicalArrow
-
Called when the arrow hits an entity (this excludes Players.
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowExplosive
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowChain
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowConfusion
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowDeath
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowEarth
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowEnder
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowFire
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowFrost
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowLife
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowLight
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowMagic
- onHitEntity(AlchemicalArrowEntity, Entity) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowMagnetic
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.api.AlchemicalArrow
-
Called when the arrow hits a player
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowChain
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowConfusion
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowDarkness
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowDeath
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowEarth
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowEnder
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowFire
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowFrost
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowLife
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowLight
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowMagic
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowMagnetic
- onHitPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.AlchemicalArrowNecrotic
- onShootFromBlockSource(AlchemicalArrowEntity, BlockProjectileSource) - Method in class wtf.choco.arrows.api.AlchemicalArrow
-
Called at a low priority when a
BlockProjectileSource
(i.e. - onShootFromPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.api.AlchemicalArrow
-
Called at low priority when a player has successfully shot this alchemical arrow, but it has yet to be registered.
- onShootFromPlayer(AlchemicalArrowEntity, Player) - Method in class wtf.choco.arrows.arrow.ConfigurableAlchemicalArrow
- onShootFromSkeleton(AlchemicalArrowEntity, Skeleton) - Method in class wtf.choco.arrows.api.AlchemicalArrow
-
Called at a low priority when a
Skeleton
successfully shoots an arrow, but it has yet to be registered.
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